Contact
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💡 For a better viewing experience, you may press Ctrl/Cmd + Shift + L to switch to dark mode.
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<img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/eda938e8-a9a1-4f76-b3e6-62d180ab02bb/Game_logo1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/eda938e8-a9a1-4f76-b3e6-62d180ab02bb/Game_logo1.png" width="40px" /> When night comes, the living pray for the light, for it comes with dangerous creatures. With scarce supplies and the threat of the darkness, scavenge supplies for yourself in order to survive through the night.
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- In a team of 5, I was the UI artist and networking programmer. I programmed the UI animations as well, and I made the concept art for Hariette, one of the game’s characters.
- Game made with Unity and Photon PUN 2. UI assets made with Adobe Illustrator.
Features
- A multiplayer survival-horror hybrid that brings the intensity of competing against other players and melds it with the fear-induced adrenaline of survival and horror genres.
- An intelligent enemy AI that stalks and hunts down players and reacts to their actions in-game.
- A horror-themed game with a unique art style coupled with an isometric point of view gives the game a one-of-a-kind visual experience.
- Large open and explorable areas within a thematic and expansive arena map.
Game Networking Implementation
- When Night Comes utilizes PUN 2 (Photon Unity Networking 2) for multiplayer functionalities.
- 4 players compete against each other while dealing with AI enemies. Player and enemy positions, as well as the map and supplies, are synced across all clients.
https://youtu.be/1yiJbPF7E08



Email: [email protected] | LinkedIn: https://www.linkedin.com/in/alessandra-bettina-garcia