Contact
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- I go by the username “Ghara2” in most platforms.
- I have a degree in Bachelor of Science in Entertainment and Multimedia Computing with Specialization in Game Development. Graduated with latin honors - magna cum laude.
- I mainly want to work as a game programmer. I have not been restricted to this role in many of my projects though.
Projects
Support System
https://youtu.be/uUkw3ZUZKZY
- A 2D adventure platformer that focuses on puzzles and highlights character interactions. This game is intended to help people understand and learn more about dissociative identity disorder (DID).
- Capstone project for my degree in BS Entertainment and Multimedia Computing with specialization in Game Development. We were a team of 5.
- Created and programmed most of the game's systems (Dialogue, Flags/Conditions, Objective Tracker, Pop-ups, Glossary, Alter Records).
- Also the game designer and writer for this project.
- Reached out to mental health professionals for interviews during the pre-production phase of this project.
- The game was made with Unity. Used Git for version control.
https://butn.one/btn/?name=Visit+Game+Jolt+page&link=https%3A%2F%2Fgamejolt.com%2Fgames%2FSupport-System%2F827336&tab=1&darkMode=1&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=8&py=6
https://butn.one/btn/?name=Visit+project+page&link=https%3A%2F%2Fghara2-code.notion.site%2FSupport-System-df11041091ba45b888d4f3295839dcf2%3Fpvs%3D4&tab=1&darkMode=1&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=8&py=6
Preserve the Lights
https://youtu.be/fPlVG2urWc8
- A hypercasual game jam-quality game wherein you must keep the lanterns lit for as long as you can. Designed to be fit for mobile interfaces.
- Solo project. Designed and programmed the game. Visual and audio assets obtained from various sources.
- Game made with Unity. Uses the new input system.
Stream Sim

- Stream Sim is an arcade-style simulation game where players fill the role of an up and coming streamer. In this game, the player character has the task of running a charity stream and must raise $100,000.00 for a good cause within the span of 30 in-game days, all while working to get big in the streaming scene.
- Art assets, animation, UI, and mini-game programming done by me.
- Made with the Phaser framework (JavaScript) in Feb-Apr 2021. Used XAMPP for local hosting.
Pseudoname

- Pseudoname is a free-to-play mobile gacha game that teaches its users how to code in various programming languages. Its target demographic is females, as we created it with the goal to bring more females into the Software Development industry through engaging gameplay and fun characters.
- Was the lead UI artist. Also wrote the questions for the game's levels.
- Also created the pubmats for our showcase in iACADEMY's 2018 PBL Expo, Kairos (took place in May 2019).
https://butn.one/btn/?name=Visit+project+page&link=https%3A%2F%2Fghara2-code.notion.site%2FPseudoname-0a551df3c50b4e4fa82fdbe9f8b1e999&tab=0&darkMode=0&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=12&py=12
The Solemn Reign

- The Solemn Reign is a story rich mystery role-playing game designed by Team 1T2S to be accessible to those with Tourette syndrome. The game was made with the the guidance of the co-founder and a few members of the Philippine Tourette Syndrome Association.
- Was a designer and co-programmer. Was also the writer for the game's story.
- Went on trips to places far from home to interview people who have Tourette's Syndrome in order to get their feedback on our game.
- Made with GDevelop in Oct-Dec 2017.
I’m Ad Work
https://youtu.be/w7N6wPRoJko
- Try to get as much work done as you can while ads are constantly popping up on your computer.
- Programmed, designed, and illustrated by me.
- Development involved extensive use of prefabs, prefab variants, and scriptable objects. Created a custom script to allow for key rebinding despite using the old Unity input system.
- Game made with Unity. Art assets made with Aseprite.
- A personal project completed within 2 months (Apr-Jun 2022).
https://butn.one/btn/?name=Visit+itch.io+page&link=https%3A%2F%2Fghara2.itch.io%2Fim-ad-work&tab=1&darkMode=1&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=12&py=12
When Night Comes…
https://youtu.be/1yiJbPF7E08
- When night comes, the living pray for the light, for it comes with dangerous creatures. With scarce supplies and the threat of the darkness, scavenge supplies for yourself in order to survive through the night.
- A multiplayer survival-horror hybrid that brings the intensity of competing against other players and melds it with the fear-induced adrenaline of survival and horror genres.
- Was mainly the UI artist and networking programmer in a team of 5. Also programmed the UI animations.
- Also voiced and made the concept art for Hariette, one of the game’s characters.
- Game made with Unity and Photon PUN 2 in Oct-Dec 2021. UI assets made with Adobe Illustrator.
https://butn.one/btn/?name=Visit+project+page&link=https%3A%2F%2Fghara2-code.notion.site%2FWhen-Night-Comes-6f9dce8ef26f43d19f360c6f50560e37&tab=0&darkMode=1&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=12&py=12
The Day of the Hunt

- A visual novel wherein you must gather information in order to track someone down and catch them before it's too late. Has 5 different endings.
- Written and programmed by me. Renders (for sprites and CGs) also done by me.
- Made with Ren'Py in Jul 2021. Renders made in Blender. Character models made in VRoid Studio. 3D models and audio from various sources. Dialogue scripts formatted in Trelby.
- Choosing the correct order of locations is not enough; you must pick the correct choices within the locations to locate the Target on time in that location as well.
- Actions in most locations take a certain amount of time. If the player runs out of time in their current location, they will move on to the next.
https://butn.one/btn/?name=Visit+project+page&link=https%3A%2F%2Fghara2-code.notion.site%2FThe-Day-of-the-Hunt-fe459b8678654bda870f2b04639ddedb&tab=0&darkMode=0&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=12&py=12
PYRACI

- PYRACI (Protect Yourself Rationally Against Copyright Infringement) is a game that makes use of RPG and visual novel elements to help its players learn how to protect themselves, works, and others against copyright infringement.
- Designed, programmed, written, and illustrated by me.
- Made within 3 months (Oct - Dec 2018) all while learning LibGDX for the first time while working. Was only familiar with some basic Java at the time but managed to make a working prototype.
https://butn.one/btn/?name=Visit+project+page&link=https%3A%2F%2Fghara2-code.notion.site%2FPYRACI-5789c4fa13ed40a48458457cfb1f0f9e&tab=0&darkMode=0&transparent=1&ftSize=18&ftFamily=Poppins&ftWeight=normal&ftStyle=&cText=%23FFFFFF&cBg=%23e16259&cHText=%23FFFFFF&cHBg=%23cf534a&bColor=%23000&bRadius=4&bSize=0&position=center&emoji=&boxYpos=2&boxXpos=1&boxBlur=0&boxSpread=0&boxColor=rgb(15+15+15+%2F+10%25)&px=12&py=12